Class SquishingGroup
A squishing group is a Group whose Children automatically get resized so that they do not overlap each other. Elements are squished in a way that maximizes the final area that each element retains compared to its original area. The order in which elements are squished depends on their Priority, where elements with a lower priority will move out of the way of elements with a higher priority. If all elements have the same priority, their addition order (their order in Children) determines squish order.
public class SquishingGroup : Group, IGenericDataHolder
- Inheritance
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SquishingGroup
- Implements
- Inherited Members
- Extension Methods
Constructors
SquishingGroup(Anchor, Vector2)
Creates a new squishing group with the given settings.
public SquishingGroup(Anchor anchor, Vector2 size)
Parameters
anchor
AnchorThe group's anchor.
size
Vector2The group's size.
Methods
OnChildAreaDirty(Element, bool)
A method that gets called by this element's Children or any of its grandchildren when their SetAreaDirty() methods get called. Note that the element's area might already be dirty, which will not stop this method from being called.
protected override void OnChildAreaDirty(Element child, bool grandchild)
Parameters
child
ElementThe child whose area is being set dirty.
grandchild
boolWhether the
child
is a grandchild of this element, rather than a direct child.
SetAreaAndUpdateChildren(RectangleF)
Sets this element's Area to the given RectangleF and invokes the OnElementAreaUpdated event. This method also updates all of this element's Children's areas. Note that this method does not take into account any auto-sizing, anchoring or positioning, and so it should be used sparingly, if at all.
public override void SetAreaAndUpdateChildren(RectangleF area)
Parameters
area
RectangleF
- See Also